# Winnable issues: Pipeline Workflow

### Step 1. Community Listening

Ask the Circle:

* What issues do you see around you?
* Who needs help? What can be improved?
* What behaviour must change?
* What is missing today?

### Step 2. Cut the Issue

Choose a narrow, winnable target that targets part of the larger problem

Example transformations:

| **High Level Issue**                          | **Winnable Version**                                                          |
| --------------------------------------------- | ----------------------------------------------------------------------------- |
| Isolation amongst domestic violence survivors | Set up a safe communication channel for the survivor community                |
| Dirty streets                                 | Organise a trash cleanup day                                                  |
| Youth unemployment                            | Fundraise for a school’s IT department to improve the students' employability |
| Food insecurity                               | Set up a food bank                                                            |
| Digital exclusion of older population         | Run in-person digital literacy sessions                                       |

### Step 3. Circle x local community Co-Design

Winnable issues must be owned by the community.

Required elements:

* Local partners -  who is already working on this and how can we support or learn from them?
* Frontline validation - have the people directly affected validated that this is actually useful?
* Small pilot group - bring together a small group of benefactors
* Emotional resonance - do the Circle members really care about this issue and are continuing to volunteer, or is motivation fizzling out?<br>

### Step 4. Prototype Using Circle Capabilities

Circles should act as enablers, not top-down builders.

Core Principle:

Build With, Not For

Traditional development builds solutions for users.

Circle-based prototyping builds tools with participants, where:

* The community shapes functionality
* The problem definition can evolve
* Feedback directly influences iteration
* Ownership remains local<br>

The Circle’s role is to ideate, facilitate, coordinate, and provide infrastructure - not to centralise control.

In this step, you should create a shareable artefact:

In line with showcase-driven development, a prototype should produce something visible:

* A working tool
* A measurable improvement
* A documented process
* A public demonstration of impact\ <br>

This artefact becomes:

* Proof of concept
* Recruitment material
* Strategic leverage for future campaigns

### Step 5. Impact Signal (Critical Success Metric)<br>

Do not build complex dashboards.\
Pick two to three metrics only.

Suggested signals:

* Active participants
* Successful help requests routed
* Community actions executed
* Behaviour change indicators
* Local adoption growth\ <br>

{% hint style="info" %}
If your winnable issue requires a technical solution, please refer to the[ Logos technical project management guide](https://docs.fileverse.io/0xebb75230dac435e5f8c4faaebe80e3eea910230d/5#key=WYVZmH0FUoz827a0G-kjQP9zS1xepxvMgulMOWFM6X0zOo4sElw7BG7eoEdVHugf) for support<br>
{% endhint %}

<br>


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